Technical Animation Skills

If Maya frustrates you, take this class.

Looking for that next level-up? Constraints, FK/IK, animBot and more, so your software never gets between you and the performance.

Enroll now

Class overview

The technical side of animation, solved:

  • Constraints + Props

    • Full constraints guide
    • Prop animation, beginner to advanced
    • Locator transformation tricks
  • Scripts + Tools

    • animBot and essential scripts
    • Shot setup techniques
    • Reference retiming
  • FK / IK Arms

    • FK / IK arm animation
    • Which rig controls to animate
    • Breaking rigs on purpose
  • Graph Editor

    • Graph Editor tools
    • A faster Graph Editor workflow
    • Cleaner curves, fewer fixes
  • Cartoony Animation

    • Squash, stretch and smears
    • Blend shapes
    • Pushing a rig past its limits
  • Cycles + Export

    • Cycle cleanup
    • FBX export
    • Getting shots out of Maya cleanly

Enroll

One purchase. Yours forever.

Frequently asked questions

Is this class for beginners or intermediate animators?

Both. These are challenges every animator runs into early, and they keep slowing people down until they’re solved properly.

Is this class for Maya, Blender or Unreal?

Demos are in Maya, but most of the material carries over to Blender and Unreal. Some buttons and features differ; the ideas still apply.

Are the exercises mandatory?

No. They’re small puzzles, about 15 to 60 minutes each, just for practice.

How long will I have access?

Forever. It’s a one-time purchase, and the recordings never expire.

Can I get feedback on my shots?

The class is pre-recorded. For personal notes and drawovers on your work, book a Mentorship Dailies session.