Looking for VFX?
Thank you for coming to Beyond Motion Graphics: Practical Animation & VFX at BILD Expo 2025!
If you'd like to learn VFX, let me know here:



Stuck in Tutorial Hell?
These classes are the shortcut.
Learning Unreal Engine can seem overwhelming.
It’s very different than Maya or Blender, more technical, and there’s no clear learning path.
You’re bouncing between tutorials, forums, documentation – searching for answers you can’t always find, and maybe aren’t sure what to ask.
It's much easier have someone to walk you through the process.

A Maya Animator’s Guide to Unreal Engine 5.6
A streamlined, two-week version of the popular full-length Unreal Engine animation course. Focused, practical, and built for animators who want to get up to speed in less time at an affordable price.
What You'll Learn:
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Core workflows for animating in Unreal Engine 5.6
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Essential real-time tools that Maya can’t match
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Key features and updates for 5.6, the largest animation release yet
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Maya / Blender to Unreal Pipeline
This is the quickest way to get comfortable animating in Unreal Engine, taught by someone who works directly with Epic Games to train studios, artists, and educators.
Ideal for animators or anyone wanting to animate characters directly in-engine.

ANIMATION SHOT SETUP
Learn how to create and develop custom animated projects from scratch in Unreal.

DEFORMERS / RIG UTILITIES
Add cartoony squash / stretch, or deform characters in camera space with new tools.

CONSTRAINTS / ANIMBOT
Connect weapons, props, and characters easily- and explore custom animation tools.

ANIMATION SEQUENCES
Create an animation library to power a production with real-time workflows.

ANIM LAYERS / CURVE EDITOR
Migrate existing workflows and enjoy expanded versions of familiar tools.

MAYA / BLENDER TO UNREAL
Bring custom characters and animation into Unreal for rendering or gameplay usage.
Why This, Why Now?
The animation industry is struggling. Layoffs, AI disruption, and a volatile economy have made it more difficult for artists to get ahead.
These courses are my response: a more accessible, community-focused learning experience.
The Summer of Unreal 2025 is designed to meet artists where they are, offering two affordable, focused, and live-taught Unreal Engine courses.
This summer-only format is something that I hope can help support creatives, while transparently also supporting myself as an independent artist. It's for artists who need practical skills and want to learn quickly, without the more inflated price tag of other institutions.
This limited-time experience won’t happen again in this format or at this price. If you're interested, now is the time.

Tell Your Story Using the Power of Unreal Engine 5.6
A two-week course designed for creators, filmmakers, and independent artists who want to build animated stories and tell stories in real-time.
What You'll Learn:
- Sequencer, cameras, shots, and production tools
- A blend of character animation tools and broader cinematic workflows
- Motion capture techniques for customization and cleanup
- Hair, cloth, effects, and lighting tools
This course is for you if you're looking to make short films, cinematic sequences, or original content inside Unreal Engine – even if you’re not an animator!

METAHUMAN ANIMATOR
Facial animation tools for realistic performances and dialogue animation.

FULL MOCAP WORKFLOW
Motion capture character import and setup, FBX animation data usage / clean up.

LIVE LINK CONNECTORS
Live action camera input and real-time motion capture body and face retargeting.

CHARACTER CONTROL RIGS
Create custom characters that are fully compatible with FAB / animation assets.

SEQUENCER TECHNIQUES
Create dynamic sequencer setups that allow for slow-motion subsequences, and more.

REALTIME CINEMATIC EFFECTS
Add cloth sim and hair grooms to characters, or enable destruction effects.
SCHEDULE & RECORDING
Both courses are held live via Zoom, and are recorded for you to keep and review!
- Character Animation in Unreal Engine 5.6
Starts July 7, 2025 (2 weeks) - Creating Animated Cinematics in UE5
Starts immediately after (2 weeks)
Live Zoom Sessions (2.5 hr sessions)
- Monday, Wednesday, Fridays
- 11:00am - 1:30pm ET (Timezone Converter)
"Fantastic! I highly recommend it! Sir has put a great deal of effort into creating this course, and it shows. His distinctive, friendly teaching style makes this thoroughly informative course very enjoyable."
Kirsten Yamaguchi, Animating in Unreal Engine 5.5
"Like Mary Poppins said, in every job (…) there is an element of fun. You find the fun and snap! The job’s a game. Learning new tech can feel daunting and intimidating. Sir Wade’s awareness, knowledge and playfulness make the experience joyful and fulfilling."
Emilie Goulet, Animating in Unreal Engine 5.5
Who Should Register?
- Artists, filmmakers, and independent creators
- Professional animators adding Unreal to their resumes
- Anyone who wants to start telling their own animated stories
Whether you’re leveling up for a job, starting a new project, or future-proofing your skills, these courses are for you.
Let this course be your support system:
✅ Ask real questions, get real answers
✅ Be part of a community of artists solving the same problems
✅ Skip the trial-and-error and get actual help

START YOUR JOURNEY!
Register for classes and save your spot:
An Instructor Trusted by Epic Games
Sir Wade has worked directly with Epic Games to instruct and mentor in the 2023 Unreal Engine Animation Fellowship.
Team Neistadt, a collection of Industry Veterans, created the Exquisite Corpse Don't Stop the Motion, with some team members having little to no experience in Unreal prior to the experience.
Sir Wade also created the Epic Games Transitioning from Maya to Unreal for Animators course for Unreal Engine 5.4 in 2024 and spoke at Unreal Fest Orlando in 2025.
When are the Zoom calls?
Will these class be offered again in the coming months?
How do the recordings work?
I've never used Unreal Engine before. Can I still join?
I already use Unreal Engine. What new features will be covered?



